Nature Battle Royale
Disconnect 2 Reconnect » Devlog
The Genre of choice was Battle Royale, survival like, but photo realistic and surrounded by nature. Some of the first rejected ideas I had included things like a nemesis system, so when you play it would save your ghost and repeat things you did. What I wanted to have for sure was a big replayability factor, by defining simple mechanics but hard to master and defining numbers and roots through different interactions with the world and other players in a coop mode.
- Reconnect with other players:How to cooperate with them?
- Building environment items to help them covering from AI and other nature events (ring of fire in the shape of rivers, storms, fires and so on); for example : constructing a wall to cover from a lion, a bridge to cross a river, or a ladder to climb a rock, etc.
- the game encourage you to cooperate with other players, but you could make other players experience harder
- The main idea is that you first need to disconnect so the game starts with you in a plane
- being a pilot is really hard, but makes you know very good your machine and forget about the ground
- once the lobby is full , all the planes in the team crashes (phenomena!) and the BR game starts - it's another level
- To display the connection between players, you can see the blue beams of energy.
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Disconnect 2 Reconnect
Survival BR Multiplayer game with planes and characters over the jungles
Status | Prototype |
Author | xixgames |
Genre | Survival |
Tags | Multiplayer, multiplayerggj, photon, Photorealistic, ue5, Unreal Engine |
More posts
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