MultiplayerGGJ : Photon and Unreal
I was excited for this game jam.
Video:
So I started working on it , using Unreal Engine 5.0.3 , I have to say that the engine is still very buggy and at the moment of the jam beginning 5.1 was in Preview and not very reliable, I was hoping to use it as it fixes many things.
Technical details of the development
The idea was to make a high quality photogrammetry project, so I started playing with Lumen, Nanite and testing big assets, in the end I had to opt for using SSGI. I had to convert the normal big levels to World Partition to take advantage of the HLODs and the streaming. You can see the quality of SSGI here:
- crash: using a property from Slate from a thread that is not the game one (and another variant)
- crash: trying to change an array property base type
- a crash with Direct3D 12 - RHI , I am using an AMD GPU ; I had to disable the default RHI
- tried Vulkan but many GPU particles didn't work as expected
- crashes from the conversion of Levels to World Partition
- current bug: the Navmesh is not correctly exported in builds, so there is no AI in the build (Major issue)
this slowed down the development a bit, but I had a clear schedule once I came to a good design.
Thanks to my friend Javier María who helped me with the design.
Some bugs I left for the last day :
- Left Shift - missing walk speeds values set (I left values 0 instead of 500 and 700)
- Bug of replication: wrong string keys used to replicate the Building item by other players on replication (category+subcategory strings)
- Not cooking all assets in the game : missing functionalities and issues related
https://www.dropbox.com/scl/fo/1znp7pqd851exehjinhv0/h?dl=0&rlkey=eajevsyivi2ziu...
Get Disconnect 2 Reconnect
Disconnect 2 Reconnect
Survival BR Multiplayer game with planes and characters over the jungles
Status | Prototype |
Author | xixgames |
Genre | Survival |
Tags | Multiplayer, multiplayerggj, photon, Photorealistic, ue5, Unreal Engine |
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