MultiplayerGGJ : Photon and Unreal


I was excited for this game jam.

Video:

So I started working on it , using Unreal Engine 5.0.3 , I have to say that the engine is still very buggy and at the moment of the jam beginning 5.1 was in Preview and not very reliable, I was hoping to use it as it fixes many things.

Technical details of the development

The idea was to make a high quality photogrammetry project, so I started playing with Lumen, Nanite and testing big assets, in the end I had to opt for using SSGI. I had to convert the normal big levels to World Partition to take advantage of the HLODs and the streaming. You can see the quality of SSGI here:


These are some of the crashes I had to deal with during the development of this game:

this slowed down the development a bit, but I had a clear schedule once I came to a good design.

Thanks to my friend Javier María who helped me with the design.

Some bugs I left for the last day :

  •  Left Shift - missing walk speeds values set (I left values 0 instead of 500 and 700)
  •  Bug of replication: wrong string keys used to replicate the Building item by other players on replication (category+subcategory strings)
  •  Not cooking all assets in the game : missing functionalities and issues related
The version in dropbox has all these bugs removed:

https://www.dropbox.com/scl/fo/1znp7pqd851exehjinhv0/h?dl=0&rlkey=eajevsyivi2ziu...

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